My name is Rémi Gillig, I am a video game tools programmer.
I like C++, C# and making tools for everyone. It has a great impact on the projects and involves a number of interesting subjects.
I am also interested in procedural generation and rendering and I like to follow the advances in these areas through SIGGRAPH and GDC talks, lectures and research papers.I'm currently working at Asobo Studio (Bordeaux, France) as a R&D/Tools programmer.
Puddle is now out on XBLA/PSN (published by Konami), more information at http://puddle-game.com.
I hope you will find interesting things here as I try to update its content with what I'm interested in.
If it's your first time here, I suggest visiting my introduction page which contains some information about myself and my life. Otherwise, you can feel free to use the menu to navigate through the different sections and explore this website.
You can also see a list of my projects.